{"componentChunkName":"component---src-templates-blog-post-js","path":"/blender-procedural-asset-creation/","result":{"data":{"site":{"siteMetadata":{"title":"Soggy Ink Games","author":"Soggy Ink Games"}},"markdownRemark":{"id":"4ac9ca35-9e36-5262-9d59-c3096ed26224","excerpt":"coming soon…","html":"<blockquote>\n<p>coming soon…</p>\n</blockquote>","frontmatter":{"title":"Blender Procedural Asset Creation","date":"May 06, 2019","description":"Elevating in this saturated environment, soggy from the waves, learning with every failure and from the ashes WE RISE","thumbnail":null}}},"pageContext":{"slug":"/blender-procedural-asset-creation/","previous":{"fields":{"slug":"/blender-geometry-nodes/"},"frontmatter":{"title":"Blender Geometry Nodes","tags":null}},"next":{"fields":{"slug":"/unity-vr-movement/"},"frontmatter":{"title":"Unity VR movement","tags":["c#","VR","Unity","games"]}}}},"staticQueryHashes":["63159454"]}