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&lt;h3&gt;Impossible is nothing &lt;a href=&quot;https://soggyinkgames.com/bio&quot;&gt;Anaizing&lt;/a&gt;&lt;/h3&gt;</content:encoded></item><item><title><![CDATA[SOGGY INK]]></title><description><![CDATA[Join me on this adventure as I document my path building on the HOW to the WHAT. Learning through every mistake, every failure, every wave…]]></description><link>https://soggyinkgames.com/soggy-ink/</link><guid isPermaLink="false">https://soggyinkgames.com/soggy-ink/</guid><pubDate>Thu, 11 Nov 2021 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Join me on this adventure as I document my path building on the HOW to the WHAT. Learning through every mistake, every failure, every wave, making my way through the saturated and beautiful immense world of 3D game design and development. Taking every stone thrown my way to build the castle, armed with all the right tools including…&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Unity&lt;/li&gt;
&lt;li&gt;Blender&lt;/li&gt;
&lt;li&gt;Photoshop&lt;/li&gt;
&lt;li&gt;Substance 3D Stager&lt;/li&gt;
&lt;li&gt;Substance 3D Painter&lt;/li&gt;
&lt;li&gt;Illustrator&lt;/li&gt;
&lt;li&gt;Animate&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;People might tell you you’re out of your mind, crazy, there’s no way you can do it.
To them I say WATCH ME&lt;/p&gt;
&lt;p&gt;The ones that are crazy enough to think they can change the world, are the ones that do. For the round pegs in the square holes, you can accomplish anything you want, let your light shine bright and never give up.&lt;/p&gt;
&lt;p&gt;LETS BUILD!&lt;/p&gt;
&lt;p&gt;Welcome to the blog- Impossible is nothing.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;See the &lt;a href=&quot;https://soggyinkgames.com&quot;&gt;Soggy Ink Games&lt;/a&gt; for more information.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h3&gt;Impossible is nothing &lt;a href=&quot;https://soggyinkgames.com&quot;&gt;Anaizing&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Its soggy in here…&lt;/p&gt;</content:encoded></item><item><title><![CDATA[Unity Terrain]]></title><description><![CDATA[I built the terrain below using Unity and Photoshop. It is a accurate model of the land using height maps and the new Terrauin Builder Tool…]]></description><link>https://soggyinkgames.com/unity-terrain/</link><guid isPermaLink="false">https://soggyinkgames.com/unity-terrain/</guid><pubDate>Wed, 10 Nov 2021 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;I built the terrain below using Unity and Photoshop. It is a accurate model of the land using height maps and the new Terrauin Builder Tool in UniUnity&lt;/p&gt;
&lt;p&gt;
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        &lt;source
          srcset=&quot;/static/0a72cecd956975d42fcbabda737f58d1/ad208/GeirangerfjordTerrainMain.png 340w,
/static/0a72cecd956975d42fcbabda737f58d1/a5a26/GeirangerfjordTerrainMain.png 680w,
/static/0a72cecd956975d42fcbabda737f58d1/60356/GeirangerfjordTerrainMain.png 1360w,
/static/0a72cecd956975d42fcbabda737f58d1/ce470/GeirangerfjordTerrainMain.png 1950w&quot;
          sizes=&quot;(max-width: 1360px) 100vw, 1360px&quot;
          type=&quot;image/png&quot;
        /&gt;
        &lt;img
          class=&quot;gatsby-resp-image-image&quot;
          style=&quot;width: 100%; height: 100%; margin: 0; vertical-align: middle; position: absolute; top: 0; left: 0; box-shadow: inset 0px 0px 0px 400px white;&quot;
          src=&quot;/static/0a72cecd956975d42fcbabda737f58d1/60356/GeirangerfjordTerrainMain.png&quot;
          alt=&quot;Cactus&quot;
          title=&quot;&quot;
          src=&quot;/static/0a72cecd956975d42fcbabda737f58d1/60356/GeirangerfjordTerrainMain.png&quot;
        /&gt;
      &lt;/picture&gt;
      &lt;/span&gt;
  &lt;/span&gt;
  
  &lt;/a&gt;
    &lt;/p&gt;
&lt;h2&gt;First we need to install TERRAIN TOOLS&lt;/h2&gt;
&lt;p&gt;Im using Unity -v 2021.1&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Open Package manager under &lt;code class=&quot;language-text&quot;&gt;Window/Package manager&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Open the Plus icon dropdown to the Add package by name and type in &lt;code class=&quot;language-text&quot;&gt;com.unity.terrain-tools&lt;/code&gt;

  &lt;a
    class=&quot;gatsby-resp-image-link&quot;
    href=&quot;/static/d80f81ce2877c5b4e15232c83f34576c/71afc/step2.png&quot;
    style=&quot;display: block&quot;
    target=&quot;_blank&quot;
    rel=&quot;noopener&quot;
  &gt;
  
  &lt;span
    class=&quot;gatsby-resp-image-wrapper&quot;
    style=&quot;position: relative; display: block; margin: 7vw 0; max-width: 676px; margin-left: auto; margin-right: auto;&quot;
  &gt;
    &lt;span
      class=&quot;gatsby-resp-image-background-image&quot;
      style=&quot;padding-bottom: 45.294117647058826%; position: relative; bottom: 0; left: 0; background-image: url(&apos;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAJCAIAAAC9o5sfAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABJElEQVQoz32QiXKCQBBE+ZcoiKCcCyz36RE14AIxgar8/2ekWSwrSZV51cDsMM0uLTiOc307fw23z55BY8+G/jp0bHxvP9rmoRurJ7X1tOzuTcG27a5t+66rOQ3UNIyxOI4VRZH/RcDOeZ5jNEmSqqqKosiyrCzLNE0zThRFeIcCY2hiklLqcSazaZo+B+sgCFCgOXc2f1Hnh6Zpk5kQ2yRusT9Vh3O+e90dL/tTnZWH6nihUSZvDGjNNdVbU1rJi8WLqqrYX3AI0SzXDRLHj7wg9XhBaEijlBv09db4IcuyiU+pYRj3Y+Mzuo6DaLquo4ulJIqSJCGS1W/E5RI/P44jnK7rCrjgx51yHA55jsWZhyczQkLUc5hzwnN4zwjDEJMwfwMv1HqA4easegAAAABJRU5ErkJggg==&apos;); background-size: cover; display: block;&quot;
    &gt;
      &lt;picture&gt;
        &lt;source
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/static/d80f81ce2877c5b4e15232c83f34576c/9cd8b/step2.webp 676w&quot;
          sizes=&quot;(max-width: 676px) 100vw, 676px&quot;
          type=&quot;image/webp&quot;
        /&gt;
        &lt;source
          srcset=&quot;/static/d80f81ce2877c5b4e15232c83f34576c/ad208/step2.png 340w,
/static/d80f81ce2877c5b4e15232c83f34576c/71afc/step2.png 676w&quot;
          sizes=&quot;(max-width: 676px) 100vw, 676px&quot;
          type=&quot;image/png&quot;
        /&gt;
        &lt;img
          class=&quot;gatsby-resp-image-image&quot;
          style=&quot;width: 100%; height: 100%; margin: 0; vertical-align: middle; position: absolute; top: 0; left: 0; box-shadow: inset 0px 0px 0px 400px white;&quot;
          src=&quot;/static/d80f81ce2877c5b4e15232c83f34576c/71afc/step2.png&quot;
          alt=&quot;screenshot of dropdown to open Add package by name&quot;
          title=&quot;&quot;
          src=&quot;/static/d80f81ce2877c5b4e15232c83f34576c/71afc/step2.png&quot;
        /&gt;
      &lt;/picture&gt;
      &lt;/span&gt;
  &lt;/span&gt;
  
  &lt;/a&gt;
    &lt;/li&gt;
&lt;li&gt;You should now see the Terrain Tools added, soon as its loaded.

  &lt;a
    class=&quot;gatsby-resp-image-link&quot;
    href=&quot;/static/6690a0769a7ca730faed717281387f27/17215/step3.png&quot;
    style=&quot;display: block&quot;
    target=&quot;_blank&quot;
    rel=&quot;noopener&quot;
  &gt;
  
  &lt;span
    class=&quot;gatsby-resp-image-wrapper&quot;
    style=&quot;position: relative; display: block; margin: 7vw 0; max-width: 1061px; margin-left: auto; margin-right: auto;&quot;
  &gt;
    &lt;span
      class=&quot;gatsby-resp-image-background-image&quot;
      style=&quot;padding-bottom: 55.88235294117647%; position: relative; bottom: 0; left: 0; background-image: url(&apos;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAALCAIAAADwazoUAAAACXBIWXMAAA7DAAAOwwHHb6hkAAABoUlEQVQoz42Sy27TQBSG/TbZBdzYc/HYc/GMPb67BVWopYFcGokg+j5lBTxAm1J4riJFUTbtghObSFlkwadfoyNr/jlzfo8jhLRZnmV5QCklGCF/dHJCCYmiMGQBIy4PyWAwmE4mm83m6enPer3ebrfPLy8ghxCitVZSYoz9DkxQrE3TnmVZFgs/liF8a9r26+3tj+/ffv9c/Xq4f1zdPa7uHSFE27awTylljLE2zS1Xxoq4UDpXpo6TWukiYGI4HCZKXF+dTy7eTC/fgpwgCJIkgRUhhDs459poa20cx2qP0VpI2Vb5zeLjcnb1eT4G7czQEFa8hzFWN3XTNEma6AMizpsy/zIff5pcLqfvQTtzmqaHfi54VVdlWUJnKaXogCISyWld3yw+LGfjf50x8sMOSK43wylQw+X7gu6BsQprrmHad2ezi50cxCT8IIzJf4C9QLyKitdRBuLFuYNUgX3v0Nz3P2L1PU8WbrVwy5lbzt1q7sDD6K8NOQUdUAfH4FwwSqg/osjrNHIYCyEPmLA3w2yQzVE/5AebMYbn14nSv+OkunLOoHppAAAAAElFTkSuQmCC&apos;); background-size: cover; display: block;&quot;
    &gt;
      &lt;picture&gt;
        &lt;source
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/static/6690a0769a7ca730faed717281387f27/fcd39/step3.webp 1061w&quot;
          sizes=&quot;(max-width: 1061px) 100vw, 1061px&quot;
          type=&quot;image/webp&quot;
        /&gt;
        &lt;source
          srcset=&quot;/static/6690a0769a7ca730faed717281387f27/ad208/step3.png 340w,
/static/6690a0769a7ca730faed717281387f27/a5a26/step3.png 680w,
/static/6690a0769a7ca730faed717281387f27/17215/step3.png 1061w&quot;
          sizes=&quot;(max-width: 1061px) 100vw, 1061px&quot;
          type=&quot;image/png&quot;
        /&gt;
        &lt;img
          class=&quot;gatsby-resp-image-image&quot;
          style=&quot;width: 100%; height: 100%; margin: 0; vertical-align: middle; position: absolute; top: 0; left: 0; box-shadow: inset 0px 0px 0px 400px white;&quot;
          src=&quot;/static/6690a0769a7ca730faed717281387f27/17215/step3.png&quot;
          alt=&quot;package manager screenshot&quot;
          title=&quot;&quot;
          src=&quot;/static/6690a0769a7ca730faed717281387f27/17215/step3.png&quot;
        /&gt;
      &lt;/picture&gt;
      &lt;/span&gt;
  &lt;/span&gt;
  
  &lt;/a&gt;
    &lt;/li&gt;
&lt;li&gt;I also recomend adding the asset samples provided on the button link

  &lt;a
    class=&quot;gatsby-resp-image-link&quot;
    href=&quot;/static/fe74ddc4fe3195e2cc521340d469e53c/04314/step4.png&quot;
    style=&quot;display: block&quot;
    target=&quot;_blank&quot;
    rel=&quot;noopener&quot;
  &gt;
  
  &lt;span
    class=&quot;gatsby-resp-image-wrapper&quot;
    style=&quot;position: relative; display: block; margin: 7vw 0; max-width: 636px; margin-left: auto; margin-right: auto;&quot;
  &gt;
    &lt;span
      class=&quot;gatsby-resp-image-background-image&quot;
      style=&quot;padding-bottom: 29.117647058823533%; position: relative; bottom: 0; left: 0; background-image: url(&apos;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAGCAIAAABM9SnKAAAACXBIWXMAAA7DAAAOwwHHb6hkAAAAvElEQVQY03WQaw6DIBCEvRQvVwGRogKmj6T907N4945Y0jRNPwO6y44zoRFCEJF1A3UUQrDWouT/wTxjDLuUskHdtq2xxgz2cb8vy5JSmgv4F/apgtL70RgtBP+IqcVDeV23bcN0zjnGiNFxHE8FX8A7TNH5BULodzGWUmqaJ4wehnA+Vy6F4yPnFPNtvT6Jes4ZdA0XvCPSRve6TxWEn79BB8l38+BhhrxvZyBKFOccQiICjuUPqnJcGzovK+JbPOs4AF8AAAAASUVORK5CYII=&apos;); background-size: cover; display: block;&quot;
    &gt;
      &lt;picture&gt;
        &lt;source
          srcset=&quot;/static/fe74ddc4fe3195e2cc521340d469e53c/51a8e/step4.webp 340w,
/static/fe74ddc4fe3195e2cc521340d469e53c/15c99/step4.webp 636w&quot;
          sizes=&quot;(max-width: 636px) 100vw, 636px&quot;
          type=&quot;image/webp&quot;
        /&gt;
        &lt;source
          srcset=&quot;/static/fe74ddc4fe3195e2cc521340d469e53c/ad208/step4.png 340w,
/static/fe74ddc4fe3195e2cc521340d469e53c/04314/step4.png 636w&quot;
          sizes=&quot;(max-width: 636px) 100vw, 636px&quot;
          type=&quot;image/png&quot;
        /&gt;
        &lt;img
          class=&quot;gatsby-resp-image-image&quot;
          style=&quot;width: 100%; height: 100%; margin: 0; vertical-align: middle; position: absolute; top: 0; left: 0; box-shadow: inset 0px 0px 0px 400px white;&quot;
          src=&quot;/static/fe74ddc4fe3195e2cc521340d469e53c/04314/step4.png&quot;
          alt=&quot;asset samples screenshot&quot;
          title=&quot;&quot;
          src=&quot;/static/fe74ddc4fe3195e2cc521340d469e53c/04314/step4.png&quot;
        /&gt;
      &lt;/picture&gt;
      &lt;/span&gt;
  &lt;/span&gt;
  
  &lt;/a&gt;
    &lt;/li&gt;
&lt;li&gt;Click import

  &lt;a
    class=&quot;gatsby-resp-image-link&quot;
    href=&quot;/static/cad4ebd4c9730387382346d6f6e391cd/fc4b0/step5.png&quot;
    style=&quot;display: block&quot;
    target=&quot;_blank&quot;
    rel=&quot;noopener&quot;
  &gt;
  
  &lt;span
    class=&quot;gatsby-resp-image-wrapper&quot;
    style=&quot;position: relative; display: block; margin: 7vw 0; max-width: 503px; margin-left: auto; margin-right: auto;&quot;
  &gt;
    &lt;span
      class=&quot;gatsby-resp-image-background-image&quot;
      style=&quot;padding-bottom: 121.76470588235296%; position: relative; bottom: 0; left: 0; background-image: url(&apos;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAYCAIAAAB1KUohAAAACXBIWXMAAA7DAAAOwwHHb6hkAAAD7UlEQVQ4y41US28bVRSe3xJFqXAc2/GMPS97PON5P++Mx8/aqZP6lTp2EicIUICAqBBFQkiVEOqKVfsL2LBAohtWqAiJIsQCJCpYI/4B33iSUCEW/Xzm+s6d+53XPedSoe8Qz4kCtxF4V0Iw+pHvFQoFhmFYlqVpevcapVKJ53mO4zBSNM0wpVI2u5PJbG9vZzP4wy+TeS2TwQ5MNjY2Njc3t7a2bq2RzWahAnqhlIoi2AAc0zRMU3ccC3Bd13EcQoht29oasEMndph0xKssy5SqqopquX7T9mLDDoOoYzseSRAahhEQAsVhGMmyAkcEQYDBer0uSRLmlGWaiuZbXkfRieF2NLutGY5cqxq66thmXZETU3SRLSP4Esex5XJZUZRarZaQyXBZlV3VbEoqUYxm3WzJqinrse4ODG+g2l1erAtyxNcCQQ4FyS6VGJDhc6VSoUQ9YLkKx9d4scYJEJnnRV6QeFFmeQkrglARKrJQUdZSS91GzMVikSozRdexooiEIWlEYTNuNKIoeSIShSSOcWo+1iEk8OM4QgpUtQ7LCJuCJk23TRNiIkNIL/JsmRYmroOse5Zl48++hiiKcLtarSL4hCzKlihpLMdCaKZYKOR3i7uF3UIuv5PP51LJ5XbS8kgTBhU4MKrMsvu9zuvz5fl88cbqzUFvNBmO+63e5O7s5Gi1mJ8eH50u5yfnJ+eO7YAPYyAjW4lllNfHZ6uvPnv45RePDwdvPbz/6Punz473j599+/z3n/78+btff/nhxW8//vHXi79Xy7NcPofTTo8KxinUy8Vk9snqzBPqlVvZj86OO0ZQZ8Tn33z99MnjRx98eHl6cXn6zuf3H/TbrSJN31iGF1SpzJ4Pmu8O+5cHvXsk6ChqsyL1ffLkwfufnhxdzCane3feXq7eW65MWWFRJS+7jccxHFXSTdV19CAMesRrm3ZLkW1V0mxV0WXZqKuuaeH0YQ15+peMBDbb/dt7o95gHMZdx49dv+EHTT9s+aQB9Hq32+1Oq9XudXuD/qDb6fqej4CTrkKJjkej+eFsfnh4OJ3OJpPpeDIZjWbT6cFweHf/YHm0mE1ni8ViOp4O7wyHe8O4EacdQiF7KJogCPzAJwFJ+hLVohuY6JquqWlHaljBiMKEz+jZK7ehQDd08FE9WEXRISp8QHjll3Dzigl85taZS8jgpKWHSXrFsEmxcddgedw5qfC8wAtQgT7Fh8Rt+OOsoes6yhuv8ByjrmuSpHBVG7cAy6IU2RsX4F1CRhg3u61rpHO0DjwUK1XxGggYO0EBPyHDWrLh1QCNODzwr8hMcnn+D9K77j+LWMEdQK+LFOR/AIDPkhy9FjIiAAAAAElFTkSuQmCC&apos;); background-size: cover; display: block;&quot;
    &gt;
      &lt;picture&gt;
        &lt;source
          srcset=&quot;/static/cad4ebd4c9730387382346d6f6e391cd/51a8e/step5.webp 340w,
/static/cad4ebd4c9730387382346d6f6e391cd/90897/step5.webp 503w&quot;
          sizes=&quot;(max-width: 503px) 100vw, 503px&quot;
          type=&quot;image/webp&quot;
        /&gt;
        &lt;source
          srcset=&quot;/static/cad4ebd4c9730387382346d6f6e391cd/ad208/step5.png 340w,
/static/cad4ebd4c9730387382346d6f6e391cd/fc4b0/step5.png 503w&quot;
          sizes=&quot;(max-width: 503px) 100vw, 503px&quot;
          type=&quot;image/png&quot;
        /&gt;
        &lt;img
          class=&quot;gatsby-resp-image-image&quot;
          style=&quot;width: 100%; height: 100%; margin: 0; vertical-align: middle; position: absolute; top: 0; left: 0; box-shadow: inset 0px 0px 0px 400px white;&quot;
          src=&quot;/static/cad4ebd4c9730387382346d6f6e391cd/fc4b0/step5.png&quot;
          alt=&quot;import asset samples screenshot&quot;
          title=&quot;&quot;
          src=&quot;/static/cad4ebd4c9730387382346d6f6e391cd/fc4b0/step5.png&quot;
        /&gt;
      &lt;/picture&gt;
      &lt;/span&gt;
  &lt;/span&gt;
  
  &lt;/a&gt;
    &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Sweet lets play!&lt;/p&gt;
&lt;h2&gt;Create new terrain&lt;/h2&gt;
&lt;p&gt;Right click select 3d object/Terrain
Boom&lt;/p&gt;
&lt;p&gt;Or&lt;/p&gt;
&lt;p&gt;Click on Window/Terrain/Terrain Toolbox&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;this toolbox provides more customisability when you initially create the terrain.&lt;/li&gt;
&lt;li&gt;Pick your sizes and puck the &lt;code class=&quot;language-text&quot;&gt;create&lt;/code&gt; button.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Get a terrain heightmap&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;must be a square image!!!&lt;/li&gt;
&lt;li&gt;Edit in Photoshop to match the required image measurements size etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Upload heightmap to Unity&lt;/h2&gt;
&lt;p&gt;If all goes well and you followed the correct measurements.
This might take a while (i got stuck on this for days because i wasnt making my image square, you’ve been warned)&lt;/p&gt;</content:encoded></item><item><title><![CDATA[Unity VR movement]]></title><description><![CDATA[Unity VR movement Transform.Translate() Lets say we are walking around our world. Declaration Moves the transform by x along the x axis, y…]]></description><link>https://soggyinkgames.com/unity-vr-movement/</link><guid isPermaLink="false">https://soggyinkgames.com/unity-vr-movement/</guid><pubDate>Tue, 07 May 2019 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Unity VR movement&lt;/h1&gt;
&lt;h3&gt;Transform.Translate()&lt;/h3&gt;
&lt;p&gt;Lets say we are walking around our world.&lt;/p&gt;
&lt;h4&gt;Declaration&lt;/h4&gt;
&lt;p&gt;Moves the transform by x along the x axis, y along the y axis, and z along the z axis.&lt;/p&gt;
&lt;div class=&quot;gatsby-highlight&quot; data-language=&quot;c&quot;&gt;&lt;pre class=&quot;language-c&quot;&gt;&lt;code class=&quot;language-c&quot;&gt;public &lt;span class=&quot;token keyword&quot;&gt;void&lt;/span&gt; &lt;span class=&quot;token function&quot;&gt;Translate&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token keyword&quot;&gt;float&lt;/span&gt; x&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;token keyword&quot;&gt;float&lt;/span&gt; y&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;token keyword&quot;&gt;float&lt;/span&gt; z&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt; Space relativeTo &lt;span class=&quot;token operator&quot;&gt;=&lt;/span&gt; Space&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;Self&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
&lt;p&gt;If &lt;code class=&quot;language-text&quot;&gt;relativeTo&lt;/code&gt; is left out or set to Space.Self the movement is applied relative to the transform’s local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.&lt;/p&gt;
&lt;p&gt;for example if we are moving in VR land by holding our joysticks and moving them up and down, simulating running movement and we only change the value on the z axis with no forth arg aka relativeTo. we would be moving forward aka along the z axis, not relative to the space (this works, but we might want more control)&lt;/p&gt;
&lt;div class=&quot;gatsby-highlight&quot; data-language=&quot;c&quot;&gt;&lt;pre class=&quot;language-c&quot;&gt;&lt;code class=&quot;language-c&quot;&gt;public Transform leftAnchor&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
public Transform rightAnchor&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
bool LeftControllerIsOnTop&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
public Camera mainCam&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;

&lt;span class=&quot;token keyword&quot;&gt;void&lt;/span&gt; &lt;span class=&quot;token function&quot;&gt;Start&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;token punctuation&quot;&gt;{&lt;/span&gt;
  mainCam &lt;span class=&quot;token operator&quot;&gt;=&lt;/span&gt; Camera&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;main&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
&lt;span class=&quot;token punctuation&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;token keyword&quot;&gt;void&lt;/span&gt; &lt;span class=&quot;token function&quot;&gt;Update&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;token punctuation&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;token keyword&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;LeftControllerIsOnTop &lt;span class=&quot;token operator&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; leftAnchor&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;position&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;y &lt;span class=&quot;token operator&quot;&gt;&gt;&lt;/span&gt; rightAnchor&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;position&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;y&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;
  &lt;span class=&quot;token punctuation&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;token function&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token string&quot;&gt;&quot;MovePlayer&quot;&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
    transform&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;token function&quot;&gt;Translate&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;token number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;token operator&quot;&gt;-&lt;/span&gt;&lt;span class=&quot;token number&quot;&gt;.02f&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
    LeftControllerIsOnTop &lt;span class=&quot;token operator&quot;&gt;=&lt;/span&gt; true&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
  &lt;span class=&quot;token punctuation&quot;&gt;}&lt;/span&gt;
    &lt;span class=&quot;token keyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;token keyword&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;LeftControllerIsOnTop &lt;span class=&quot;token operator&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; leftAnchor&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;position&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;y &lt;span class=&quot;token operator&quot;&gt;&amp;lt;&lt;/span&gt; rightAnchor&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;position&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;y&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;
  &lt;span class=&quot;token punctuation&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;token function&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token string&quot;&gt;&quot;MovePlayer&quot;&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
    transform&lt;span class=&quot;token punctuation&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;token function&quot;&gt;Translate&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;token number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;token number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;token operator&quot;&gt;-&lt;/span&gt;&lt;span class=&quot;token number&quot;&gt;.02f&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;)&lt;/span&gt;&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
    ControllerIsOnTop &lt;span class=&quot;token operator&quot;&gt;=&lt;/span&gt; false&lt;span class=&quot;token punctuation&quot;&gt;;&lt;/span&gt;
  &lt;span class=&quot;token punctuation&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;token punctuation&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
&lt;p&gt;&lt;img src=&quot;./vr.jpg&quot; alt=&quot;Don&amp;#x27;t stop&quot;&gt;&lt;/p&gt;</content:encoded></item><item><title><![CDATA[Blender Procedural Asset Creation]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/blender-procedural-asset-creation/</link><guid isPermaLink="false">https://soggyinkgames.com/blender-procedural-asset-creation/</guid><pubDate>Mon, 06 May 2019 00:00:00 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded></item><item><title><![CDATA[Blender Geometry Nodes]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/blender-geometry-nodes/</link><guid isPermaLink="false">https://soggyinkgames.com/blender-geometry-nodes/</guid><pubDate>Sun, 05 May 2019 00:00:00 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;
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          class=&quot;gatsby-resp-image-image&quot;
          style=&quot;width: 100%; height: 100%; margin: 0; vertical-align: middle; position: absolute; top: 0; left: 0; box-shadow: inset 0px 0px 0px 400px white;&quot;
          src=&quot;/static/3d25daeaf896091c97840bc3b5021fd3/6c26c/cubes.jpg&quot;
          alt=&quot;Decorative 3d cubes&quot;
          title=&quot;&quot;
          src=&quot;/static/3d25daeaf896091c97840bc3b5021fd3/6c26c/cubes.jpg&quot;
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  &lt;/a&gt;
    &lt;/p&gt;</content:encoded></item><item><title><![CDATA[Unity Scripts]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/unity-scripts/</link><guid isPermaLink="false">https://soggyinkgames.com/unity-scripts/</guid><pubDate>Fri, 03 May 2019 00:00:00 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded></item><item><title><![CDATA[Shaders]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/shaders/</link><guid isPermaLink="false">https://soggyinkgames.com/shaders/</guid><pubDate>Thu, 02 May 2019 00:00:00 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded></item><item><title><![CDATA[Blender 3D Character]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/blender-3Dcharacter/</link><guid isPermaLink="false">https://soggyinkgames.com/blender-3Dcharacter/</guid><pubDate>Wed, 01 May 2019 00:00:00 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;
&lt;!-- # lets CHANGE THE GAME
Equanimous Phoenix Rising

knowledge is power
free women | include everyone | we can all win
this is where we thrive




## GAME DESIGN VALUES
## 1.Experience: what does the player get to do while playing? How does this make them feel physically &amp; emotionally?

## 2.Theme: What is the game about? How does it present this to players? what concepts, perspectives or experiences might the player encounter during play? How are these derived? Through story? system? modelling? metaphor?

## 3.Point of View: What does the player see, feel or hear? From what cultural reference point? How is the game and the information within it represented? Simple graphics? stylized geometric shapes? Highly detailed models?

## 4.Challenge: What kind of challenges does the game present? Mental challenge? Physical challenge? Challenges perspective, subject or theme?

## 5.Decision making: How and where do players make decisions? How are decisions presented? Is the information space perfect or imperfect?

## 6.Skill Strategy, Chance &amp; Uncertainty: What skills does the game ask of the player? Is the development of strategy important to a fulfilling game experience? Does chance factor into the game? From what sources does uncertainty develop?

## 7.Context: Who is the player? Where are they encountering the game? How did they find out about it? When are they playing it? Why are they playing it?

## 8.Emotion: What emotions might the game create in a player?

## the intricate impactful systems that burn me to the ground from which i choose to rise
remember remember
Art, film, music, software, books, LIFE
 --&gt;</content:encoded></item><item><title><![CDATA[Particle Effects]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/particle-effects/</link><guid isPermaLink="false">https://soggyinkgames.com/particle-effects/</guid><pubDate>Thu, 28 May 2015 22:40:32 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded></item><item><title><![CDATA[Blender Asset Python Scripting]]></title><description><![CDATA[coming soon…]]></description><link>https://soggyinkgames.com/blender-python-scripts/</link><guid isPermaLink="false">https://soggyinkgames.com/blender-python-scripts/</guid><pubDate>Wed, 06 May 2015 23:46:37 GMT</pubDate><content:encoded>&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded></item><item><title><![CDATA[Unity Art Engine Materials]]></title><description><![CDATA[Killing it! coming soon…]]></description><link>https://soggyinkgames.com/materials/</link><guid isPermaLink="false">https://soggyinkgames.com/materials/</guid><pubDate>Fri, 01 May 2015 22:12:03 GMT</pubDate><content:encoded>&lt;p&gt;Killing it!&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;coming soon…&lt;/p&gt;
&lt;/blockquote&gt;</content:encoded></item></channel></rss>